Mantle (API)

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Mantle

AMD Mantle Logo.png
開發者
AMD, DICE[1]
開發狀態
Beta
操作系统
Windows, Linux (announced)[2][3]
系統平台
x86 and x86-64
类型
API for rendering
许可协议
Proprietary & freeware
網站
www.amd.com/mantle

Mantle是一个由AMD主导开发的[1]面向3D游戏的图形渲染 API,开发从2013年开始,并在DICE的帮助下进行。[4]Mantle作为Direct3D和OpenGL的补充,主要用于PC,PlayStation 4和Xbox One配置的GPU也支持Mantle。[1][5]


AMD在2015年3月表示,由于与之类似的Vulkan API已经可以取代Mantle在游戏工业的作用,公司将未来逐步的将重心从Mantle转移至其他领域。[6]未来两年AMD仍将提供驱动支持,不过直到2015年3月,Mantle API本身并没有公开。[7]



参见


  • Vulkan_(API)

  • Metal_(API)

  • DirectX


参考文献




  1. ^ 1.01.11.2 Altavilla, Dave. AMD and DICE To Co-Develop Console Style API For Radeon Graphics. forbes.com. Forbes. 2013-09-30 [2014-07-14]. 


  2. ^ AMD wants to improve gaming in Linux and Steam boxes with its Mantle tools. 2014-06-18. 


  3. ^ Linux support isn't ruled out completely. Phoronix. 2014-05-31. 


  4. ^ Mantle WhitePaper (pdf). AMD. 


  5. ^
    Parrish, Kevin. AMD's Mantle API Gives Devs Direct Hardware Control. tomshardware.com. Tom's Hardware. Sep 25, 2013 [Oct 1, 2013]. 



  6. ^
    One of Mantle's Futures: Vulkan | AMD Blogs. 



  7. ^ AMD Mantle API Programming Guide Available. [2015-03-22]. 


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