MicroGame
MicroGame
Jump to navigation
Jump to search
The MicroGame line by Metagaming Concepts consisted of tabletop microgames published from 1977 to 1982.
History[edit]
Shannon Appelcline describes its origin: "Metagaming's big breakout came [in 1977], when [Howard] Thompson came up with a new concept: the MicroGame. The idea of a MicroGame was simple. It was a very small game with a compact map, a limited set of components and a short set of rules. The whole thing was packaged in a small ziplock bag and initially sold for $2.95. The games were quite cheap for the market at the time but nonetheless allowed for a good amount of enjoyment and replay ability."[1]:78-79
Metagaming Concepts first used the term "MicroGame" when they released Ogre, MicroGame #1 in 1977.[2][3]
Games[edit]
- 1: Ogre
- 2: Chitin: I
- 3: Melee
- 4: WarpWar
- 5: Rivets
- 6: Wizard
- 7: Olympica
- 8: G.E.V.
- 9: Ice War
- 10: Black Hole
- 11: Sticks & Stones
- 12: Invasion of the Air-eaters
- 13: Holy War
- 14: Annihilator & One World
- 15: Hot Spot
- 16: Artifact
- 17: Dimension Demons
- 18: The Lords of Underearth
- 19: Helltank
- 20: Trailblazer
- 21: Starleader: Assault!
- 22: Helltank Destroyer
References[edit]
^ Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702- 58-7..mw-parser-output cite.citationfont-style:inherit.mw-parser-output qquotes:"""""""'""'".mw-parser-output code.cs1-codecolor:inherit;background:inherit;border:inherit;padding:inherit.mw-parser-output .cs1-lock-free abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-lock-subscription abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em
^ Scoleri III, Joseph (March 2, 2002). "The Metagaming MicroGame Games, Page 1". The Maverick's Classic Microgames Museum.
^ Easterbrook, Martin (Aug–Sep 1977). "Open Box: Ogre". White Dwarf. Games Workshop (#2): 12.
Categories:
- Metagaming Concepts games
(window.RLQ=window.RLQ||).push(function()mw.config.set("wgPageParseReport":"limitreport":"cputime":"0.104","walltime":"0.127","ppvisitednodes":"value":219,"limit":1000000,"ppgeneratednodes":"value":0,"limit":1500000,"postexpandincludesize":"value":4148,"limit":2097152,"templateargumentsize":"value":78,"limit":2097152,"expansiondepth":"value":7,"limit":40,"expensivefunctioncount":"value":0,"limit":500,"unstrip-depth":"value":1,"limit":20,"unstrip-size":"value":7345,"limit":5000000,"entityaccesscount":"value":0,"limit":400,"timingprofile":["100.00% 101.472 1 -total"," 96.02% 97.431 1 Template:Reflist"," 65.62% 66.582 1 Template:Cite_book"," 7.60% 7.712 1 Template:Cite_journal"," 6.58% 6.674 1 Template:Cite_web"," 3.14% 3.183 1 Template:Main_other"," 2.66% 2.699 1 Template:Rp"],"scribunto":"limitreport-timeusage":"value":"0.054","limit":"10.000","limitreport-memusage":"value":1819529,"limit":52428800,"cachereport":"origin":"mw2201","timestamp":"20180929180607","ttl":1900800,"transientcontent":false);mw.config.set("wgBackendResponseTime":76,"wgHostname":"mw2167"););